Recently, “Ghost of Yotei Mountain” officially showed off a number of new features of the game, including a new combat system. This system will replace Ghost of Tsushima’s “stance” switch, giving the protagonist the freedom to use many different types of weapons.
Recently, Nate Fox, creative director of “Ghost of Yotei Mountain”, was interviewed by foreign media IGN, and he emphasized that players will not be forced to switch weapons.
Nate
Fox said: “Switching weapons at the right time is certainly the most effective way to fight, depending on the environment and enemy type, but it is not mandatory. We know that many players like to play in their own style, so even if you only specialize in one weapon, you can beat it. If you think it’s cool to hold a dual knife, you can use it to beat the entire game, and that’s perfectly fine. I’m not sure if the heroine can hold four knives at the same time (but she should be able to because that’s so cool). ”
Fox said the new multi-weapon system is essentially an expansion of its predecessor’s stance system. He said: “It’s not so much four postures as five. We took the same system and said okay, swap stance for a new melee weapon. Functionally, it is the same as the stance, but with more content. ”
“Ghost of Yotei Mountain” will land on the PS5 platform on October 2, and the weapons (melee) that have been announced so far include knives, guns, large swords, double knives, and lock sickles, I don’t know which weapon you like?